

Attempts were made throughout the 1990s to link game violence to real-life spree shootings. That’s the problem.” The original Doom itself provoked considerable debate over the depiction of violence in first-person shooters, with US army colonel David Grossman famously labelling the game a “mass murder simulator” and claiming that this, and similar titles, were teaching children how to kill.

It’s not an excuse to say it’s expected because DOOM. The bloody violence is already causing social media controversy, with feminist critic Anita Sarkeesian tweeting, “This level of extreme violence shouldn’t be considered normal. Players are even able to grasp and pull apart the skulls of downed enemies, while chainsaws can be used to slice through their limbs and chests. Blasting at barrels causes collateral explosions, which take out reams of enemies in one blossoming ignition. In the onscreen demo shown during the event, the player shoots through a furnace-like space base, blasting demons into pieces with the shotgun, then punching their heads off or stamping them in the brains. Shotguns, plasma rifles and a chainsaw once again play a part in the slaughter – and the gore factored has been dialled up considerably.

Set on Mars and throughout the depths of Hell, the game looks to be a return to the classic Doom gameplay – super fast, hyper-violent action against nightmarish demons – all rendered in detailed visuals, courtesy of the game’s Id Tech 6 engine. Bethesda kicked off its inaugural E3 press conference with a bang – and a hell of a lot of blood – revealing in-game footage from Id Software’s Doom, a modern refresh of the classic shooter series.
